1. Introduction
1.1. Purpose
The Hypertext Transfer Protocol (HTTP) is an application-level protocol with the lightness and speed necessary for distributed, collaborative, hypermedia information systems. HTTP has been in use by the World-Wide Web global information initiative since 1990. This specification reflects common usage of the protocol referred too as "HTTP/1.0". This specification describes the features that seem to be consistently implemented in most HTTP/1.0 clients and servers. The specification is split into two sections. Those features of HTTP for which implementations are usually consistent are described in the main body of this document. Those features which have few or inconsistent implementations are listed in Appendix D.
Practical information systems require more functionality than simple retrieval, including search, front-end update, and annotation. HTTP allows an open-ended set of methods to be used to indicate the purpose of a request. It builds on the discipline of reference provided by the Uniform Resource Identifier (URI) [2], as a location (URL) [4] or name (URN) [16], for indicating the resource on which a method is to be applied. Messages are passed in a format similar to that used by Internet Mail [7] and the Multipurpose Internet Mail Extensions (MIME) [5].
HTTP is also used as a generic protocol for communication between user agents and proxies/gateways to other Internet protocols, such as SMTP [12], NNTP [11], FTP [14], Gopher [1], and WAIS [8], allowing basic hypermedia access to resources available from diverse applications and simplifying the implementation of user agents.
1.2. Terminology
This specification uses a number of terms to refer to the roles played by participants in, and objects of, the HTTP communication. connection A transport layer virtual circuit established between two application programs for the purpose of communication. message The basic unit of HTTP communication, consisting of a structured sequence of octets matching the syntax defined in Section 4 and transmitted via the connection. request An HTTP request message (as defined in Section 5). response An HTTP response message (as defined in Section 6). resource A network data object or service which can be identified by a URI (Section 3.2). entity A particular representation or rendition of a data resource, or reply from a service resource, that may be enclosed within a request or response message. An entity consists of metainformation in the form of entity headers and content in the form of an entity body. client An application program that establishes connections for the purpose of sending requests. user agent The client which initiates a request. These are often browsers, editors, spiders (web-traversing robots), or other end user tools. server An application program that accepts connections in order to service requests by sending back responses. origin server The server on which a given resource resides or is to be created. proxy An intermediary program which acts as both a server and a client for the purpose of making requests on behalf of other clients. Requests are serviced internally or by passing them, with possible translation, on to other servers. A proxy must interpret and, if necessary, rewrite a request message before forwarding it. Proxies are often used as client-side portals through network firewalls and as helper applications for handling requests via protocols not implemented by the user agent. gateway A server which acts as an intermediary for some other server. Unlike a proxy, a gateway receives requests as if it were the origin server for the requested resource; the requesting client may not be aware that it is communicating with a gateway. Gateways are often used as server-side portals through network firewalls and as protocol translators for access to resources stored on non-HTTP systems. tunnel A tunnel is an intermediary program which is acting as a blind relay between two connections. Once active, a tunnel is not considered a party to the HTTP communication, though the tunnel may have been initiated by an HTTP request. The tunnel ceases to exist when both ends of the relayed connections are closed. Tunnels are used when a portal is necessary and the intermediary cannot, or should not, interpret the relayed communication. cache A program's local store of response messages and the subsystem that controls its message storage, retrieval, and deletion. A cache stores cachable responses in order to reduce the response time and network bandwidth consumption on future, equivalent requests. Any client or server may include a cache, though a cache cannot be used by a server while it is acting as a tunnel. Any given program may be capable of being both a client and a server; our use of these terms refers only to the role being performed by the program for a particular connection, rather than to the program's capabilities in general. Likewise, any server may act as an origin server, proxy, gateway, or tunnel, switching behavior based on the nature of each request.
1.3. Overall Operation
The HTTP protocol is based on a request/response paradigm. A client establishes a connection with a server and sends a request to the server in the form of a request method, URI, and protocol version, followed by a MIME-like message containing request modifiers, client information, and possible body content. The server responds with a status line, including the message's protocol version and a success or error code, followed by a MIME-like message containing server information, entity metainformation, and possible body content. Most HTTP communication is initiated by a user agent and consists of a request to be applied to a resource on some origin server. In the simplest case, this may be accomplished via a single connection (v) between the user agent (UA) and the origin server (O). request chain ------------------------> UA -------------------v------------------- O <----------------------- response chain A more complicated situation occurs when one or more intermediaries are present in the request/response chain. There are three common forms of intermediary: proxy, gateway, and tunnel. A proxy is a forwarding agent, receiving requests for a URI in its absolute form, rewriting all or parts of the message, and forwarding the reformatted request toward the server identified by the URI. A gateway is a receiving agent, acting as a layer above some other server(s) and, if necessary, translating the requests to the underlying server's protocol. A tunnel acts as a relay point between two connections without changing the messages; tunnels are used when the communication needs to pass through an intermediary (such as a firewall) even when the intermediary cannot understand the contents of the messages. request chain --------------------------------------> UA -----v----- A -----v----- B -----v----- C -----v----- O <------------------------------------- response chain The figure above shows three intermediaries (A, B, and C) between the user agent and origin server. A request or response message that travels the whole chain must pass through four separate connections. This distinction is important because some HTTP communication options may apply only to the connection with the nearest, non-tunnel neighbor, only to the end-points of the chain, or to all connections along the chain. Although the diagram is linear, each participant may be engaged in multiple, simultaneous communications. For example, B may be receiving requests from many clients other than A, and/or forwarding requests to servers other than C, at the same time that it is handling A's request. Any party to the communication which is not acting as a tunnel may employ an internal cache for handling requests. The effect of a cache is that the request/response chain is shortened if one of the participants along the chain has a cached response applicable to that request. The following illustrates the resulting chain if B has a cached copy of an earlier response from O (via C) for a request which has not been cached by UA or A. request chain ----------> UA -----v----- A -----v----- B - - - - - - C - - - - - - O <--------- response chain Not all responses are cachable, and some requests may contain modifiers which place special requirements on cache behavior. Some HTTP/1.0 applications use heuristics to describe what is or is not a "cachable" response, but these rules are not standardized. On the Internet, HTTP communication generally takes place over TCP/IP connections. The default port is TCP 80 [15], but other ports can be used. This does not preclude HTTP from being implemented on top of any other protocol on the Internet, or on other networks. HTTP only presumes a reliable transport; any protocol that provides such guarantees can be used, and the mapping of the HTTP/1.0 request and response structures onto the transport data units of the protocol in question is outside the scope of this specification. Except for experimental applications, current practice requires that the connection be established by the client prior to each request and closed by the server after sending the response. Both clients and servers should be aware that either party may close the connection prematurely, due to user action, automated time-out, or program failure, and should handle such closing in a predictable fashion. In any case, the closing of the connection by either or both parties always terminates the current request, regardless of its status.
1.4. HTTP and MIME
HTTP/1.0 uses many of the constructs defined for MIME, as defined in RFC 1521(-> 2049draft | 2048(-> 4289 | 4288) | 2047draft | 2046draft | 2045draft) [5]. Appendix C describes the ways in which the context of HTTP allows for different use of Internet Media Types than is typically found in Internet mail, and gives the rationale for those differences.
